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That's No Moon Entertainment logo

Head of Production

That's No Moon Entertainment
REMOTE
H-1B filing history

Los Angeles, CA, United States

$236,000 – $334,000 USD / year

Salary context

This range is above the median for US Product Manager Jobs roles in Los Angeles. $180k–$251k (median $214k).

Based on 7 live listings with disclosed salary.

Dept: Production

Related searches

Remote Product Manager JobsProduct Manager Jobs in Los AngelesH-1B Sponsor Product Manager JobsHead of Product JobsProduct Manager Jobs $200k+

Research this role and its H-1B context

Use these guides to compare role fit, employer history, and public sponsorship evidence. An employer's past filing activity does not guarantee sponsorship for this opening or for a particular candidate.

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Description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are seeking a Head of Production to lead our production discipline through current and future development of our AAA action-adventure games. This role is critical to ensuring the successful delivery of a high-quality, narrative-driven experience while also bringing together, aligning, and empowering our production team as a cohesive, high-performing group. As a key strategic and operational leader, you will define delivery strategy, set and uphold project management standards, and guide cross-functional execution across the studio. You will lead and mentor a team of senior managers (who manage producers across disciplines and strike teams) and ensure the production organization is operating efficiently, sustainably, and in support of the game’s creative vision. This is a senior strategic and organizational leadership role requiring deep expertise in both late-stage and early-stage game production, strategic planning, people management, and the ability to steer a large, complex project toward completion at the highest quality. Near term focus will be on executing the existing production plan to ship our first title. Long-term goals will include solidifying the foundation for our production process for the next game and identifying and implementing key improvements. Responsibilities: - Serve as the supervising production lens for discipline leaders across the studio, giving them clear visibility into the delivery implications of their decisions and driving alignment across functions. - Adopt and drive the existing production plan for closing the current game, while integrating incremental improvements and building a solid foundation for the initial development of the next title, and the overall production methodology for the studio. - Maintain and improve the delivery strategy for the project (eg. how it is structured, phased, and executed through launch). Ensure product vision and roadmaps are translated into feasible development plans within time, budget, and resource constraints. Drive clarity around ownership, priorities, and handoffs across cross-functional teams. - Evolve the production org structure, including how producers are deployed across content and disciplines. Own career development frameworks, leveling, and promotion standards for the discipline. Lead and develop Senior Managers and Production Leads, ensuring the production org operates as a cohesive, high-performing team. - Set and uphold production standards across tooling, tracking, and milestone processes. Ensure consistent reporting on sprint and milestone burndowns, velocity metrics, and delivery risks to keep leadership informed and teams focused. - Monitor project and team health across strike teams and departments, proactively identifying risks and building mitigation strategies. Champion rigorous project management discipline while creating space for creative iteration and problem-solving. Advocate for development practices that protect team wellbeing without compromising delivery. - Own the production headcount budget and workforce plan, including contractor strategy, backfill decisions, and ramp planning, in partnership with Finance and Operations. Represent the production function in executive and publisher-facing forums, communicating project status, delivery risk, and strategic recommendations. Requirements & Skills: - Primary production leadership responsibility for a large-scale AAA project through the final phases from Alpha through Ship; Recent experience is a plus! - Prior experience working with external publishing partners across regions and scale is a plus. - Deep expertise in project management practices, milestone planning, risk mitigation, and production reporting to differing audiences. - Strong operational leadership skills, able to set up and drive efficient, effective cross-functional workflows. - Hands-on experience with production tools such as Jira, Perforce, Confluence, or similar. - Exceptional team leadership and mentorship skills; proven success in managing other leads and developing talent within a production organization. - Excellent communication, problem-solving, and cross-functional collaboration skills. - Ability to balance creative needs with production realities, especially during polish and submission phases. - Calm under pressure, highly adaptable, and able to drive alignment in complex and fast-moving environments. Qualifications: - At least 10+ years of experience in game production, with 4+ years at a senior leadership or director level. - Shipped at least one AAA title in a senior production leadership role, ideally including ownership of preproduction, polish and submission phases. - Experience leading and mentoring a production team across multiple disciplines (design, art, engineering, narrative, audio). - Deep understanding of dynamics of complex projects from feature integration through final content lock. - Bachelor's degree in Production, Business Administration, Project Management, or related field (or equivalent experience). TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $236,000 - $312,000. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process. 1. If one of our recruiters reaches out to you, it will be with a "@ thatsnomoon.com " email address. We do not email via personal email addresses either. 2. We do not conduct interviews via Discord or WhatsApp. 3. We will not ask you to provide sensitive personal information. 4. We will never request that you buy equipment specifically for your interview/test. We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly. #LI-remote
ATS: greenhousePosted: Jul 29, 2026Updated: Jul 29, 2026View original posting

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